Publisher: Harper Collins
Rating: A very low 3/5
Panic began as so many things do in Carp, a dead-end town of 12,000 people in the middle of nowhere: because it was summer, and there was nothing else to do.
Heather never thought she would compete in Panic, a legendary game played by graduating seniors, where the stakes are high and the payoff is even higher. She’d never thought of herself as fearless, the kind of person who would fight to stand out. But when she finds something, and someone, to fight for, she will discover that she is braver than she ever thought.
Dodge has never been afraid of Panic. His secret will fuel him, and get him all the way through the game, he’s sure of it. But what he doesn’t know is that he’s not the only one with a secret. Everyone has something to play for.
For Heather and Dodge, the game will bring new alliances, unexpected revelations, and the possibility of first love for each of them—and the knowledge that sometimes the very things we fear are those we need the most.
The game itself was crazy. The tasks they had to do ranged from crossing a busy highway blindfolded to playing Russian Roulette and when a new task came up, I couldn’t put the book down because I was so curious what would happen next. The love interests didn’t work for me either. I went into the book assuming Heather and Dodge would get together and that isn’t the case but who they did end up with was so far from working for me. There was no connection and no spark between anyone! They were all so blah.
Panic had a lot of potential for me, but ultimately it fell really flat.